

The PSI Powers page of the manual will keep track of any progress Raz makes towards his PSI Powers. Tim Schafer, director of the Psychonauts series, said that some of the ideas introduced in Psychonauts, such as Raz’s family, their story. The player will use “Psi-Powers”, such as Telekinesis, Pyrokinesis, and Levitation, in combination with more common platform game elements, to explore the worlds of multiple NPCs 1 In the absence of Zanotto, the Psychonauts organization was reformed by Hollis Forsythe, and psychical research had turned maintaining peace efforts towards low studies orthodox, such as necromancy 2. The player will control Raz, a newly graduated psychonaut with powerful psychic abilities, as he delves into the minds of others. Psychonauts 2 is a third-person platformer, similar to the gameplay of its predecessor. After the rescue of Zanotto, the team returns to the seat of Psychonaut, Raz discovers that the organization is not all it seemed one. The game will resume after the end of Psychonauts in the Rhombus of Ruin, with Raz, having assisted Sasha Nein and Milla Vodello in the rescue of Chief Psychonaut Truman Zanotto (a mission started at the end of Psychonauts). The player uses “Psi-Powers”, such as telekinesis, pyrokinesis, and levitation, in combination with more common platform game elements, to explore the mental worlds of several non-player characters. The player controls Raz, a newly graduated Psychonaut with powerful psychic abilities, as he delves into the minds of others. Psychonauts 2 is a third-person platform game similar in gameplay to its predecessor. Raz will also come to understand what the term “girlfriend” means. Tim Schafer, director of the Psychonauts series, said that some of the ideas introduced in Psychonauts, such as Raz’s family, their history, and the curse that continues to affect them, would be further explored in the sequel. And also deal with this whole ‘girlfriend’ term and what it really means. Raz’s own family history plays a pivotal part in the story, and Raz must confront the roots of the curse placed on his family once and for all. Raz soon uncovers sinister things at work in the shadows of the Psychonauts headquarters, including double agents and evils of the past. Funding was cut from traditional psychic research and peacekeeping, and redirected to unorthodox, fringe endeavors, including the discredited practice of necromancy. While Truman Zanotto was missing, several changes to the direction of the organization were made by his second in command. But he finds several things strange about the organization. There he can see Sasha Nein and Milla Vodello in their natural environment – international espionage. Razputin Aquato will finally get to go to Psychonauts headquarters – his lifelong dream.
#PSYCHONAUTS 2 STEAM SERIES#
The series takes place dubiously around decade of the 1980’s and 1990’s, three days after the original Psychonauts. Psychonauts 2 begins with a recap of the previous two games in an animation styled after a comic book. The game in general seems to have a much larger scope than its predecessor. Raz must use his powers to stop the mole before they execute their secret plan–to bring the murderous psychic villain, Maligula, back from the dead!” Psychonauts 2 was stated by Tim Schafer to have “even more brains than the first game,” which included 10 mental words. Their leader hasn’t been the same since he was kidnapped, and what’s worse, there’s a mole hiding in headquarters. has realized his life long dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. “Razputin Aquato, trained acrobat and powerful young psychic.
